MOTHMSP works by filling an LCD object with pixel data based on equations picked and tweaked by the user. To get started, set up the equation mixer exactly as seen below, then click the "RENDER" button.
Let's look at the part that controls the mathematical
formulas that generate the image.
NOTE : Before you render an animation, you should enter a name into the "SEQUENCE NAME" text box.
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Above is the sequence of events you need to follow to create a color palette.
That little red button is the "PLAY" button. When you have LFOs set up, pressing
this button will preview their behavior. "LENGTH" represents total length of animation
you are working on. "SEQ LENGTH" represents the amount of this animation you want to render when you decide to do so. Usually these numbers will be the same.
Sample Images: